Description

A top-down multiplayer racing game taking place in a fun culinary universe.

The game features different typical characters from the world cuisine, in iconic venues of local gastronomy.

Each playable character has his own attack corresponding to his cuisine to spice the game up.

Key Features

  • 1-4 players
  • 8 restaurant circuits containing dynamic events
  • 4 different stories in a single player mode
  • 4 characters with a single attack
  • 3 difficulty levels of AIs
  • Quick games
  • Interactive music and sound design
  • Compatible controllers and highly recommended
  • Boost and nervous systems that overturn the race!

Team

  • Jérémy Barrault
  • Maxine Constantinian
  • Valentin Ducloux

My Work on the project

On Served, I did all the development for the Windows/MacOS/Linux and Switch version.
I also came with the main idea and a first protype. The rest of the game design was handle by the whole team.

Screenshots

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